We hope you can clearly see the difference when you see them. EURO TRUCK SIMULATOR 2 SAVE EDITOR LICENSEThis also in turn improves the clarity and resolution of the Convoy name tags, GPS, License Plates, and Truck Dashboards. In the first iteration of this update, we are bringing this new font technique to the game's UI. So how exactly does this affect the game? This font technique allows texts and fonts to be displayed perfectly in any resolution, scale, or from any distance. EURO TRUCK SIMULATOR 2 SAVE EDITOR UPDATEThis update has been applied to all trucks in both Euro Truck Simulator 2 and American Truck Simulator.Īnother new feature coming along with 1.43 is the use of SDF (Signed Distance Fields) fonts in-game. This is just the first iteration of this update, as in the future we plan to bring more accurate attenuation simulation by the size of the truck cab. Put simply, interior truck cab sounds have been updated to better simulate how engine, wheel and other exterior sounds are dampened when driving from a first person view. Since each truck has a different sound insulation, our sound team has simulated this with the use of sound equalization and reverb effects. In this update we have also implemented a new sound effect which simulates sound attenuation from surrounding environment noises, as well as the sound of the truck engine and wheels. We can't wait to see these you hauling these new Dumper Trailers in your company and how you will customize them! Be sure to share with us your photos of your newly owned trailers on our Social Media channels (Facebook, Twitter, Instagram) Unfortunately, we didn't make it round to all of the tollgates in time for this Open Beta, so expect this update to be continued in future game versions too.Īs previously announced in a blogpost, we are happy to share that viewpoints arriving in Euro Truck Simulator 2! There will be a total 35 new viewpoints added across already released ETS2 locations in this update. While this isn't a complete overhaul or redesign, we hope that this update (and future ones too) will bring a smoother experience when passing through the many tollgates that can be found across Europe. Our teams have revisited a majority of the tolls throughout Euro Truck Simulator 2 to update and apply fixes to speed limits, road signage and other minor adjustments. Tollgates will also be receiving a revisit in this update. EURO TRUCK SIMULATOR 2 SAVE EDITOR FULLYou can read the full dedicated blog on the Lyon Reskin here. While many of the major changes are quite obvious, we will leave it up to you to explore Lyon for yourself to spot them all! Road signs and roads, in general, have also been updated with more accurate, realistic, and detailed textures. You should complete the next tutorial in a single sitting if possible, but if you need to load your saved process for any reason, skip to tutorial 3, where the process of loading your maps into the game is detailed.Many of the older vegetation models such as trees and wildflowers have been replaced with newer ones, which gives the city a completely new look in terms of natural beauty. The process for loading maps is somewhat laborious, as the editor can only use game files that are currently loaded by the game. That’s it! you’re ready to start mapping. Go to your executable folder – C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2 by default – and then create a folder called base, then another folder inside this one called map. The editor saves maps to a directory in the executable folder, however this folder does not exist by default, and the editor produces an error rather than saving. Before you do this however, you should make one more change to enable saving of maps. Next time you launch the game, you’ll be able to load the editor using the console command edit. Then find g_console "0" and change the value to "1". Navigate to your user folder – C:\Users\\Documents\Euro Truck Simulator 2 by default – and open config.cfg in a text editor.įind the line g_developer "0" and change the value to "2". This tutorial will help you set up your game correctly for using the map editor. Tutorial 1 - Basic Editor Setup Mapping tutorials for the SCS Game Engine View on GitHub
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